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  <title>Wickendell: releases</title>
  <id>https://wickendell.com/releases/</id>
  <link rel="alternate" href="https://wickendell.com/releases/"/>
  <link rel="self" href="https://wickendell.com/releases.xml"/>
  <updated>2026-11-13T00:00:00Z</updated>
  <author><name>Wickendell</name></author>
  <entry>
    <title>v0.1.4 · Land by land</title>
    <id>https://wickendell.com/releases/#v0.1.4</id>
    <link rel="alternate" href="https://wickendell.com/releases/#v0.1.4"/>
    <updated>2026-11-13T00:00:00Z</updated>
    <content type="html">&lt;ul class=&quot;rel-notes&quot;&gt;&lt;li data-type=&quot;changed&quot;&gt;&lt;span class=&quot;rel-tag&quot;&gt;Changed&lt;/span&gt; Skills grow land by land: every fire you raise lifts their cap.&lt;/li&gt;&lt;li data-type=&quot;changed&quot;&gt;&lt;span class=&quot;rel-tag&quot;&gt;Changed&lt;/span&gt; Mending learns from whole Offering lines, not single pieces.&lt;/li&gt;&lt;li data-type=&quot;changed&quot;&gt;&lt;span class=&quot;rel-tag&quot;&gt;Changed&lt;/span&gt; The minimap and the map turn with the camera, and the compass points north.&lt;/li&gt;&lt;li data-type=&quot;changed&quot;&gt;&lt;span class=&quot;rel-tag&quot;&gt;Changed&lt;/span&gt; Nights are truly dark now: windows glow, lamps are lit, and the fire throws a warm pool you can see from afar.&lt;/li&gt;&lt;li data-type=&quot;changed&quot;&gt;&lt;span class=&quot;rel-tag&quot;&gt;Changed&lt;/span&gt; Every sound is levelled to one standard and mixed anew, with rain, splashes and heavier footsteps. Sound loads only the first time you turn it on.&lt;/li&gt;&lt;li data-type=&quot;changed&quot;&gt;&lt;span class=&quot;rel-tag&quot;&gt;Changed&lt;/span&gt; News waits while a panel is open, and messages never cover the buttons. The phone layout is lighter.&lt;/li&gt;&lt;li data-type=&quot;changed&quot;&gt;&lt;span class=&quot;rel-tag&quot;&gt;Changed&lt;/span&gt; The ground is painted with grain, glows and smoke are drawn in pixels, and every sprite shares one pixel size.&lt;/li&gt;&lt;li data-type=&quot;changed&quot;&gt;&lt;span class=&quot;rel-tag&quot;&gt;Changed&lt;/span&gt; The hero walks with a real step under a deeper hood. Deer, hares, boars, birds and pets are drawn anew, and villagers come in ten looks.&lt;/li&gt;&lt;li data-type=&quot;changed&quot;&gt;&lt;span class=&quot;rel-tag&quot;&gt;Changed&lt;/span&gt; Every building is drawn to its real footprint, and the Sky Forge, the garden beds and the Hearth Ring stones are redrawn.&lt;/li&gt;&lt;li data-type=&quot;fixed&quot;&gt;&lt;span class=&quot;rel-tag&quot;&gt;Fixed&lt;/span&gt; On the loading screen the tools pass behind the hero and change metal every lap.&lt;/li&gt;&lt;li data-type=&quot;fixed&quot;&gt;&lt;span class=&quot;rel-tag&quot;&gt;Fixed&lt;/span&gt; After an update, the loading screen always comes fresh.&lt;/li&gt;&lt;/ul&gt;</content>
  </entry>
  <entry>
    <title>v0.1.3 · The little flame</title>
    <id>https://wickendell.com/releases/#v0.1.3</id>
    <link rel="alternate" href="https://wickendell.com/releases/#v0.1.3"/>
    <updated>2026-11-12T00:00:00Z</updated>
    <content type="html">&lt;ul class=&quot;rel-notes&quot;&gt;&lt;li data-type=&quot;added&quot;&gt;&lt;span class=&quot;rel-tag&quot;&gt;New&lt;/span&gt; The prologue: a short animated tale with a narrator. Skip it any time, or watch it again from the settings.&lt;/li&gt;&lt;li data-type=&quot;added&quot;&gt;&lt;span class=&quot;rel-tag&quot;&gt;New&lt;/span&gt; After the Heart, begin again with a multiplier that doubles with every lit Heart, up to x32.&lt;/li&gt;&lt;li data-type=&quot;added&quot;&gt;&lt;span class=&quot;rel-tag&quot;&gt;New&lt;/span&gt; Every new land starts with a cold hearth: carry a flame to it and raise the fire with goods gathered there.&lt;/li&gt;&lt;li data-type=&quot;added&quot;&gt;&lt;span class=&quot;rel-tag&quot;&gt;New&lt;/span&gt; Home: the hero's own house, with trophies, statues and a wardrobe.&lt;/li&gt;&lt;li data-type=&quot;added&quot;&gt;&lt;span class=&quot;rel-tag&quot;&gt;New&lt;/span&gt; New places with their secrets: the lake, the Old Mine, the Long Barrow, the Ice Caves and the Cloud Sea.&lt;/li&gt;&lt;li data-type=&quot;added&quot;&gt;&lt;span class=&quot;rel-tag&quot;&gt;New&lt;/span&gt; Rain, water and wind; lantern posts along the roads; a caravan carries goods between lands.&lt;/li&gt;&lt;li data-type=&quot;added&quot;&gt;&lt;span class=&quot;rel-tag&quot;&gt;New&lt;/span&gt; A sound button turns all sound off or on in one tap.&lt;/li&gt;&lt;li data-type=&quot;added&quot;&gt;&lt;span class=&quot;rel-tag&quot;&gt;New&lt;/span&gt; Open alpha mark, version and build in the settings.&lt;/li&gt;&lt;li data-type=&quot;changed&quot;&gt;&lt;span class=&quot;rel-tag&quot;&gt;Changed&lt;/span&gt; The story is told as one tale, from the first fire to the Heart.&lt;/li&gt;&lt;li data-type=&quot;changed&quot;&gt;&lt;span class=&quot;rel-tag&quot;&gt;Changed&lt;/span&gt; A village left alone works at full rate, the lands are bigger, and every number reads short (K, M, T).&lt;/li&gt;&lt;li data-type=&quot;fixed&quot;&gt;&lt;span class=&quot;rel-tag&quot;&gt;Fixed&lt;/span&gt; Many fixes from a full play-through: the opening, the late lands, Home, saves and the phone layout.&lt;/li&gt;&lt;li data-type=&quot;removed&quot;&gt;&lt;span class=&quot;rel-tag&quot;&gt;Removed&lt;/span&gt; Story layers, the true ending and the trials.&lt;/li&gt;&lt;/ul&gt;</content>
  </entry>
  <entry>
    <title>v0.1.2 · One dream</title>
    <id>https://wickendell.com/releases/#v0.1.2</id>
    <link rel="alternate" href="https://wickendell.com/releases/#v0.1.2"/>
    <updated>2026-11-11T00:00:00Z</updated>
    <content type="html">&lt;ul class=&quot;rel-notes&quot;&gt;&lt;li data-type=&quot;added&quot;&gt;&lt;span class=&quot;rel-tag&quot;&gt;New&lt;/span&gt; Chapters and bundles: rooms in every land to fill with goods.&lt;/li&gt;&lt;li data-type=&quot;added&quot;&gt;&lt;span class=&quot;rel-tag&quot;&gt;New&lt;/span&gt; Bloom and trade: lands blossom, and roads carry goods between them.&lt;/li&gt;&lt;li data-type=&quot;added&quot;&gt;&lt;span class=&quot;rel-tag&quot;&gt;New&lt;/span&gt; A living night valley on the loading screen and the website.&lt;/li&gt;&lt;li data-type=&quot;added&quot;&gt;&lt;span class=&quot;rel-tag&quot;&gt;New&lt;/span&gt; Graphics High or Low, and a frame-rate limit (30, 60 or 120).&lt;/li&gt;&lt;li data-type=&quot;changed&quot;&gt;&lt;span class=&quot;rel-tag&quot;&gt;Changed&lt;/span&gt; The whole game is one dream: the hero wakes only at the ending. Every mended way lights a beacon on every fire, and the whole valley works faster.&lt;/li&gt;&lt;li data-type=&quot;changed&quot;&gt;&lt;span class=&quot;rel-tag&quot;&gt;Changed&lt;/span&gt; Auto is always on and tends every land, with reserves you choose.&lt;/li&gt;&lt;li data-type=&quot;changed&quot;&gt;&lt;span class=&quot;rel-tag&quot;&gt;Changed&lt;/span&gt; The whole interface is rebuilt in one style; the HUD sits on the map with a compass.&lt;/li&gt;&lt;li data-type=&quot;fixed&quot;&gt;&lt;span class=&quot;rel-tag&quot;&gt;Fixed&lt;/span&gt; A paused game no longer leaves the crossing on a white screen.&lt;/li&gt;&lt;li data-type=&quot;removed&quot;&gt;&lt;span class=&quot;rel-tag&quot;&gt;Removed&lt;/span&gt; Waking in the middle of the dream, Light, the Raise all and Plan buttons, and the Pot.&lt;/li&gt;&lt;/ul&gt;</content>
  </entry>
  <entry>
    <title>v0.1.1 · Six lands and the Heart</title>
    <id>https://wickendell.com/releases/#v0.1.1</id>
    <link rel="alternate" href="https://wickendell.com/releases/#v0.1.1"/>
    <updated>2026-11-10T00:00:00Z</updated>
    <content type="html">&lt;ul class=&quot;rel-notes&quot;&gt;&lt;li data-type=&quot;added&quot;&gt;&lt;span class=&quot;rel-tag&quot;&gt;New&lt;/span&gt; Six lands up the valley: Wickendell Pinewood, Oak Ridge, Riverlands, Golden Barrows, White Pass and The High Fire, each with its own art, music and animals.&lt;/li&gt;&lt;li data-type=&quot;added&quot;&gt;&lt;span class=&quot;rel-tag&quot;&gt;New&lt;/span&gt; Mend the broken way with an Offering and walk on to the next land.&lt;/li&gt;&lt;li data-type=&quot;added&quot;&gt;&lt;span class=&quot;rel-tag&quot;&gt;New&lt;/span&gt; The Heart, built in five stages, and the ending.&lt;/li&gt;&lt;li data-type=&quot;added&quot;&gt;&lt;span class=&quot;rel-tag&quot;&gt;New&lt;/span&gt; Hearth Warmth: while you tend the fire, the village makes twice as much.&lt;/li&gt;&lt;li data-type=&quot;added&quot;&gt;&lt;span class=&quot;rel-tag&quot;&gt;New&lt;/span&gt; Skills up to level 100, with gifts and apprentices; new skills: Hearthkeeping, Mending, Smithing and Stargazing, and cooking at the pot.&lt;/li&gt;&lt;li data-type=&quot;added&quot;&gt;&lt;span class=&quot;rel-tag&quot;&gt;New&lt;/span&gt; Feats: small goals with rewards and real progress bars.&lt;/li&gt;&lt;li data-type=&quot;added&quot;&gt;&lt;span class=&quot;rel-tag&quot;&gt;New&lt;/span&gt; Guests sit down at your fire and leave a recipe; animals can be befriended with treats.&lt;/li&gt;&lt;li data-type=&quot;added&quot;&gt;&lt;span class=&quot;rel-tag&quot;&gt;New&lt;/span&gt; Keepsakes under the mounds, the Atlas of everything you have found, and the Garden of Memory.&lt;/li&gt;&lt;li data-type=&quot;added&quot;&gt;&lt;span class=&quot;rel-tag&quot;&gt;New&lt;/span&gt; A 20-minute day; at night, lost wisps wait to be led home.&lt;/li&gt;&lt;li data-type=&quot;added&quot;&gt;&lt;span class=&quot;rel-tag&quot;&gt;New&lt;/span&gt; Save codes: carry your valley to another device.&lt;/li&gt;&lt;li data-type=&quot;changed&quot;&gt;&lt;span class=&quot;rel-tag&quot;&gt;Changed&lt;/span&gt; The game has its name: Wickendell.&lt;/li&gt;&lt;li data-type=&quot;fixed&quot;&gt;&lt;span class=&quot;rel-tag&quot;&gt;Fixed&lt;/span&gt; Villagers walk around new obstacles and no longer get stuck.&lt;/li&gt;&lt;/ul&gt;</content>
  </entry>
  <entry>
    <title>v0.1.0 · The first fire</title>
    <id>https://wickendell.com/releases/#v0.1.0</id>
    <link rel="alternate" href="https://wickendell.com/releases/#v0.1.0"/>
    <updated>2026-11-09T00:00:00Z</updated>
    <content type="html">&lt;ul class=&quot;rel-notes&quot;&gt;&lt;li data-type=&quot;added&quot;&gt;&lt;span class=&quot;rel-tag&quot;&gt;New&lt;/span&gt; The hero wakes alone by the last fire in a ruined valley.&lt;/li&gt;&lt;li data-type=&quot;added&quot;&gt;&lt;span class=&quot;rel-tag&quot;&gt;New&lt;/span&gt; The Spark: an axe, a pickaxe, a sickle and a rod orbit the hero and gather by themselves.&lt;/li&gt;&lt;li data-type=&quot;added&quot;&gt;&lt;span class=&quot;rel-tag&quot;&gt;New&lt;/span&gt; Raise a roof, and the villagers come home one by one.&lt;/li&gt;&lt;li data-type=&quot;added&quot;&gt;&lt;span class=&quot;rel-tag&quot;&gt;New&lt;/span&gt; Hearth bonds and favourite gifts; one villager at a time keeps a wish.&lt;/li&gt;&lt;li data-type=&quot;added&quot;&gt;&lt;span class=&quot;rel-tag&quot;&gt;New&lt;/span&gt; While you are away, the valley leaves small presents.&lt;/li&gt;&lt;li data-type=&quot;added&quot;&gt;&lt;span class=&quot;rel-tag&quot;&gt;New&lt;/span&gt; Waking from the dream: a letter to the next dream and one building you keep.&lt;/li&gt;&lt;li data-type=&quot;added&quot;&gt;&lt;span class=&quot;rel-tag&quot;&gt;New&lt;/span&gt; English and Russian.&lt;/li&gt;&lt;/ul&gt;</content>
  </entry>
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