Wickendell

Releases

Wickendell is in open alpha and changes often. Here is every update, newest first.

Follow the releases (Atom feed)

v0.1.4

Land by land

  • Changed Skills grow land by land: every fire you raise lifts their cap.
  • Changed Mending learns from whole Offering lines, not single pieces.
  • Changed The minimap and the map turn with the camera, and the compass points north.
  • Changed Nights are truly dark now: windows glow, lamps are lit, and the fire throws a warm pool you can see from afar.
  • Changed Every sound is levelled to one standard and mixed anew, with rain, splashes and heavier footsteps. Sound loads only the first time you turn it on.
  • Changed News waits while a panel is open, and messages never cover the buttons. The phone layout is lighter.
  • Changed The ground is painted with grain, glows and smoke are drawn in pixels, and every sprite shares one pixel size.
  • Changed The hero walks with a real step under a deeper hood. Deer, hares, boars, birds and pets are drawn anew, and villagers come in ten looks.
  • Changed Every building is drawn to its real footprint, and the Sky Forge, the garden beds and the Hearth Ring stones are redrawn.
  • Fixed On the loading screen the tools pass behind the hero and change metal every lap.
  • Fixed After an update, the loading screen always comes fresh.
v0.1.3

The little flame

  • New The prologue: a short animated tale with a narrator. Skip it any time, or watch it again from the settings.
  • New After the Heart, begin again with a multiplier that doubles with every lit Heart, up to x32.
  • New Every new land starts with a cold hearth: carry a flame to it and raise the fire with goods gathered there.
  • New Home: the hero's own house, with trophies, statues and a wardrobe.
  • New New places with their secrets: the lake, the Old Mine, the Long Barrow, the Ice Caves and the Cloud Sea.
  • New Rain, water and wind; lantern posts along the roads; a caravan carries goods between lands.
  • New A sound button turns all sound off or on in one tap.
  • New Open alpha mark, version and build in the settings.
  • Changed The story is told as one tale, from the first fire to the Heart.
  • Changed A village left alone works at full rate, the lands are bigger, and every number reads short (K, M, T).
  • Fixed Many fixes from a full play-through: the opening, the late lands, Home, saves and the phone layout.
  • Removed Story layers, the true ending and the trials.
v0.1.2

One dream

  • New Chapters and bundles: rooms in every land to fill with goods.
  • New Bloom and trade: lands blossom, and roads carry goods between them.
  • New A living night valley on the loading screen and the website.
  • New Graphics High or Low, and a frame-rate limit (30, 60 or 120).
  • Changed The whole game is one dream: the hero wakes only at the ending. Every mended way lights a beacon on every fire, and the whole valley works faster.
  • Changed Auto is always on and tends every land, with reserves you choose.
  • Changed The whole interface is rebuilt in one style; the HUD sits on the map with a compass.
  • Fixed A paused game no longer leaves the crossing on a white screen.
  • Removed Waking in the middle of the dream, Light, the Raise all and Plan buttons, and the Pot.
v0.1.1

Six lands and the Heart

  • New Six lands up the valley: Wickendell Pinewood, Oak Ridge, Riverlands, Golden Barrows, White Pass and The High Fire, each with its own art, music and animals.
  • New Mend the broken way with an Offering and walk on to the next land.
  • New The Heart, built in five stages, and the ending.
  • New Hearth Warmth: while you tend the fire, the village makes twice as much.
  • New Skills up to level 100, with gifts and apprentices; new skills: Hearthkeeping, Mending, Smithing and Stargazing, and cooking at the pot.
  • New Feats: small goals with rewards and real progress bars.
  • New Guests sit down at your fire and leave a recipe; animals can be befriended with treats.
  • New Keepsakes under the mounds, the Atlas of everything you have found, and the Garden of Memory.
  • New A 20-minute day; at night, lost wisps wait to be led home.
  • New Save codes: carry your valley to another device.
  • Changed The game has its name: Wickendell.
  • Fixed Villagers walk around new obstacles and no longer get stuck.
v0.1.0

The first fire

  • New The hero wakes alone by the last fire in a ruined valley.
  • New The Spark: an axe, a pickaxe, a sickle and a rod orbit the hero and gather by themselves.
  • New Raise a roof, and the villagers come home one by one.
  • New Hearth bonds and favourite gifts; one villager at a time keeps a wish.
  • New While you are away, the valley leaves small presents.
  • New Waking from the dream: a letter to the next dream and one building you keep.
  • New English and Russian.