Changed Skills grow land by land: every fire you raise lifts their cap.
Changed Mending learns from whole Offering lines, not single pieces.
Changed The minimap and the map turn with the camera, and the compass points north.
Changed Nights are truly dark now: windows glow, lamps are lit, and the fire throws a warm pool you can see from afar.
Changed Every sound is levelled to one standard and mixed anew, with rain, splashes and heavier footsteps. Sound loads only the first time you turn it on.
Changed News waits while a panel is open, and messages never cover the buttons. The phone layout is lighter.
Changed The ground is painted with grain, glows and smoke are drawn in pixels, and every sprite shares one pixel size.
Changed The hero walks with a real step under a deeper hood. Deer, hares, boars, birds and pets are drawn anew, and villagers come in ten looks.
Changed Every building is drawn to its real footprint, and the Sky Forge, the garden beds and the Hearth Ring stones are redrawn.
Fixed On the loading screen the tools pass behind the hero and change metal every lap.
Fixed After an update, the loading screen always comes fresh.
New Chapters and bundles: rooms in every land to fill with goods.
New Bloom and trade: lands blossom, and roads carry goods between them.
New A living night valley on the loading screen and the website.
New Graphics High or Low, and a frame-rate limit (30, 60 or 120).
Changed The whole game is one dream: the hero wakes only at the ending. Every mended way lights a beacon on every fire, and the whole valley works faster.
Changed Auto is always on and tends every land, with reserves you choose.
Changed The whole interface is rebuilt in one style; the HUD sits on the map with a compass.
Fixed A paused game no longer leaves the crossing on a white screen.
Removed Waking in the middle of the dream, Light, the Raise all and Plan buttons, and the Pot.
New Six lands up the valley: Wickendell Pinewood, Oak Ridge, Riverlands, Golden Barrows, White Pass and The High Fire, each with its own art, music and animals.
New Mend the broken way with an Offering and walk on to the next land.
New The Heart, built in five stages, and the ending.
New Hearth Warmth: while you tend the fire, the village makes twice as much.
New Skills up to level 100, with gifts and apprentices; new skills: Hearthkeeping, Mending, Smithing and Stargazing, and cooking at the pot.
New Feats: small goals with rewards and real progress bars.
New Guests sit down at your fire and leave a recipe; animals can be befriended with treats.
New Keepsakes under the mounds, the Atlas of everything you have found, and the Garden of Memory.
New A 20-minute day; at night, lost wisps wait to be led home.
New Save codes: carry your valley to another device.
Changed The game has its name: Wickendell.
Fixed Villagers walk around new obstacles and no longer get stuck.